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- Well, it's a fairly standard dex-replacement hack, in the vein of Yet Another Fire Red Hack and Royal Emerald. The storyline of Kanto is largely untouched, but there are bonus goodies everywhere, plus an entirely new Pokedex comprised of Pokemon from gens 1-6.
- I decided to add some risk by doing the Nuzlocke challenge. Beside the challenge itself I planning to disallow potions (anything that heal HP) so poison pokemon = dead which give cure items more value. I also doing this rougelike by completely restarting the game on death.
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- Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently.
- The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances.
- Exceptions:
- If the first Pokemon has already been captured, for the sake of variety, the player may continue on until they find a new Pokemon to be the Pokemon from that area.
- Shiny Pokemon may replace the Pokemon captured from that same area if no Pokemon have been caught in that area it must be boxed.
- Exceptions:
- Nickname all Pokemon caught.
- Players must name all Pokemon according to a pre-determined theme decided by the other competitor(s).
- The theme may be decided by the other people who are not competing at the unanimous decision of all competitors involved.
- Players must name all Pokemon according to a pre-determined theme decided by the other competitor(s).
- Also not a definite rule, but the general consensus is that a black out/white out is considered to be “game over”, even if there are Pokémon left in the PC.
- As another mercy rule, each Gym Badge acts as a checkpoint. If the player gets a game over, they can start from when they got their previous Gym Badge.
- “Game over” is defined as restarting from the most recent checkpoint (save point), if no checkpoint has been achieved a complete restart is required.
- No use of Pokemon you haven’t personally caught (no trading, scrublords).
- No voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.
- Starter Pokémon is based on the player’s Trainer ID number. If the last number is 1-3 the player starts with the left Pokemon, 4-6 is middle Pokemon, 7-9 is right Pokemon, 0 is the player’s choice.
- Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the “any that faint must be released” rule is not enforced at that time.
- Limit the use of Master Balls – 3 max.
- No use of legendary Pokemon before 4th Gym.
- Modifying the “first encounter only” rule for the Safari Zone, sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.
- Banning use of the day care.
- Reasonable Walkthroughs only allowed for reasonable use – reasonable puzzles that block reasonable progress, etc. IF the player has tried for a reasonable amount of time, yo.
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Pokémon Soul.Link is a set of tools to aid in the streaming of Pokémon games.
Originally Pokémon Soul.Link was built as a simple improvement to EverOddish's PokeStreamer-Tools for Failstream who, at the time, was running a Nuzlocke challenge of Pokémon FireRed. The primary issue with EverOddish's script is that every time a pokémon changed position within the party, it performed a synchronous write of image files to the hard drive (synchronous meaning, the game doesn't move on until the operation is complete). This caused the game--particularly the audio--to lag.
Due to some quirks of the programming of FireRed, this happened at least four times in a row whenever a pokémon was switched out in battle (twice per pokémon), and as a frequent viewer of Failstream's stream, this sound lag drove me crazy. So, as much as it was a project to help Failstream, it was also a selfish endeavor.
As I'm a solving-interesting-problems-with-code addict (no, really, it's a problem), this project quickly spiraled out of control. Eight weeks and ~19000 lines of code later, it's become its own suite of tools, complete with a web GUI.
How it works
Rather than writing image files to the hard drive, Pokémon Soul.Link runs a local Node.JS webserver. The Lua script then sends updates to the server, and the server relays those updates to a webpage which is displayed in your streaming software (OBS Studio, XSplit, etc). These updates to the server are still synchronous, but take significantly less time than writing files to the hard drive.
All provided features work for both unmodified ROMs and randomized ones.
Pokémon Soul.Link's serving of images to your streaming software was just the beginning.
Party Display
The most important feature, at least for streaming, is the Party Display™. This provides live updating of the pokémon in your party. Each slot can display the pokémon's:
- image, including shiny images, gender-specific images, alternate form images, and eggs
- species
- nickname
- level
- special styles for when your pokémon has fainted
Perhaps most importantly, the layout and styles are completely customizable. Simple customizations can be done intuitively in the config. More complex customizations can be set in the styles
section of the config, which is converted to CSS, or you can provide your own SASS/CSS files for even more extensibility.
Dashboard
The Dashboard is helpful for running Nuzlocke and SoulLink challenges. While Pokémon Soul.Link doesn't enforce the rules of the challenge, it does track the pokémon you've caught, including where they were caught, whether or not they are shiny, and whether or not they are static encounters. Further, for SoulLink runs, it keeps track of each pokémon's link.
Nuzlocke
When Nuzlocke is enabled in the config (and SoulLink is disabled), the Dashboard provides a simple method of tracking which pokémon you've caught, where you caught them, and whether they're static or shiny. It also has a graveyard section that is automatically updated when one of your pokémon die.
SoulLink
When SoulLink is enabled in config, the Dashboard provides the same functionality as the Nuzlocke Dashboard, and on top of that, allows you to manage links between your pokémon and your partner's. This can be done manually (by picking pokémon species from a drop down), or semi-automatically via server-to-server communication over Discord.
SoulLink demo
Multiple Configurations
The main configuration file, config.json
, has an option called configOverride
which is a list of configuration files that overwrite whatever settings are specified in the main file. This can be helpful if you are running multiple games at once. For example, if you are running a solo game and a SoulLink game on different days of the week, and thus have two different layouts, you can simply switch between the two layouts by changing one line in config.json
.
Another application for multiple configurations might be if you are running two SoulLink games with different partners using the Discord soul linking method. Different config files can specify different Discord settings for each partner.
Party display is supported for generations III, IV, and V. Those are the games supported by the original EverOddish scripts, and while I have heavily modified those files, I have not added support for other games, merely extended the current support for those games.
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Support for the Dashboard is a little hazy, mostly because I haven't tested it on most games. Also, at the time of writing this documentation, I am fairly sleep-deprived and cannot really remember what will and won't work for various games.
I'm certain that basic Nuzlocke functionality works for gen III games and HeartGold/SoulSilver. I think it will work for the other gen IV games and gen V games..? I'm 75% confident it will.
For sure, static encounter detection is only available for HeartGold/SoulSilver. This prevents any sort of automatic-linking for SoulLink runs, but won't prevent you from manually specifying that a pokémon was a static encounter. It's entirely possible that SoulLink functionality will work in all gen III-V games, but I only know for certain that it works for HeartGold/SoulSilver.
If you try it on another game and a feature doesn't work, it would probably take me a couple hours to enable/fix it for your version (though I'm not guaranteeing that I'll have time to do that work). If you want to run one of these games, and use Pokémon Soul.Link to do so, contact me on my Discord server.
You can contact me on my Discord server for help and questions, or to request support for another gen III-V Pokémon game.
Found a bug?
That's not the least bit surprising to me. Pokémon Soul.Link is definitely beta-quality code. Let me know what's going on in the #bug-reports channel.
If you find a bug in the Party Display or Dashboard, please include:
- what generation/game you are playing
- whether you are using Nuzlocke and/or SoulLink and the SoulLink linking method if applicable
- a screenshot (see instructions below)
- a description of what it's doing wrong
- a description of what it should be doing
If you find a bug in the server or run into a server error (red text), please include:
- a description (or your best guess) at what you did right before the error occurred so that I can try to reproduce it
- the generation/game you are playing
- code-formatted text of the error (see below for how to format code)
- any other info that might be helpful in debugging the issue, e.g. config settings that might be related
If you find a bug in the Lua script, please include:
- a description of what went wrong
- a description of what you think may have caused it so that I can attempt to reproduce it
- the generation/game you are playing
- code-formatted text of the error message (if there is one)
Initially I expected this to be a small one-off project that would take me a couple days, so I didn't write any tests for it. By the time I realized that this would be a much larger project, it would have been very tedious to go back and write tests.
To take a screenshot of an entire window, press alt + prt scr. This will copy the window to the clipboard.
To take a screenshot of a portion of the screen, press + r, and run
snippingtool
. This will copy the area to the clipboard and as well as let you markup the image with highlighting and such. Then press ctrl + c to copy the altered image to the clipboard.
After taking a screenshot, open Discord and paste into the textbox.
To copy a portion of the command prompt's text, click and drag the text you want to copy, and then right-click.
By default, command prompt doesn't let you select text (no idea why). To enable this, press alt + m before clicking and dragging.
If you wrap text in ```
marks, it makes the code more readable by making the font monospaced and wrapping it in a nice box to clearly indicate what is code and what is your message.
Example:
Produces:
You can also specify the language for the code block if you know it. For example, if you're copying part of config.json
:
Produces:
These are my nuzlocke settings...
If that is the case (and we've tried to fix things via the Discord channel), Windows has a Remote Assistance tool that allows someone to request help and watch as someone else (that is, I) does some debugging on your computer across the internet. This feature is enabled by default, but it's also one of the first things I turn off when I reinstall Windows, so we may need to do a little setup.
I totally get it if you don't want to show a complete stranger your files, even while watching as I poke around, so this option may very not be for you.
Styling Help
If...
- after you've set up the tool following the setup instructions (to the best of your ability--the instructions might be a little complicated, and, like all software, the tool is subject to the alignment of the stars and whether Punxsutawney Phil saw his shadow last February 2nd),
- the layouts provided by the included config files aren't styled the way you'd like, and
- you can't figure out how to modify the config files to achieve a style that fits your stream layout,
feel free to ping me on Discord; if I have time, I may send you a customized configuration with the styling you want.
Pokemon-Soul.Link will always be free[1]. I'm happy to have created a tool that I know a good six people are using! But for reals, it feels good to have my work used by real people.
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That said, I will gladly to take your money if you want to give it to me. Financially supporting me in any way helps me work on projects like this in my spare time, and if you feel that my work is worth money to you, I sincerely appreciate your generosity.
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Even if I wanted to charge (and I definitely do not), it would be an ethically gray area. For one, it's built on top of several open source projects, in particular PokeStreamer-Tools. For another, I'd be charging for a product that helps manage Nintendo's IP, if it doesn't use it outright. ↩︎